It is stunning to see how fast the confluence of first and second life occurs these days. Twitter was all the chatter at South By Southwest, where hundreds of conference attendees sat on the floor, broadcasting individual “tweets” ("What are you doing right now?") to each other and the rest of the world. Now the ueber-instant social networking application has entered the virtual world: Twitterbox is an object which enables one to post to and receive updates from Twitter, when inside Second Life. Consider this a further step toward the total omni- and perma-presence of social interaction: Soon we will meet with our friends in Second Life, World of Warcraft, and real-world bars all at the same time - our social calendars will be cross-platform, and location-based "identity management" applications -- think a combination of MeeBo and Plazes -- will coordinate our various selves.